

- Duke nukem forever board art movie#
- Duke nukem forever board art portable#
- Duke nukem forever board art plus#
Also, the controls seem a little sluggish. The lack of even a single Jetpack level is a waste.
Duke nukem forever board art portable#
Duke Nukem Forever has Beer (toughness), Steroids (melee power up), Duke Vision (night vision, only used in a few places), and the Holoduke (a fun way to distract your enemy, but extremely scarce.) Duke Nukem 3D also had a portable medkit and an underwater rebreather, but the best powerup was the Jetpack, allowing Duke to fly around the level and bypass many obstacles. There’s also less variety to the power-ups available. There’s some environmental puzzles, but they mostly involve finding heavy barrels and stacking them to create a weight, and are more tedious than puzzling. It’s still linear, but at least it takes advantage of the environment to create some interesting gameplay.) (The Duke Burger is a strong exception, featuring a shrunken Duke and enemies, and gun battles in the stock room and a flooded kitchen. There is little imagination or passion to the level design. The levels are also almost exclusively linear in scope. What about the level design? We have a few theme levels: Duke Nukem’s casino, and the Duke Burger restaurant, but most of the game is generic industria.

(The exception is the final boss, which has rocket wielding enemies spawn into the area you must dispatch to take their ammo. Rockets are the only thing that damage the bosses, and there’s no ammo scarcity: ammo crates are everywhere in boss fights. Most boss fights are boring: figure out the weakness, duck in and out of cover, and fire rockets.
Duke nukem forever board art plus#
(The classic array returns, plus the Rail Gun, which is a nice variant on the Sniper Rifle.) Ammo is plentiful. You can only carry two weapons at a time instead of the whole arsenal. Fight the monsters, duck behind cover, heal, take ammo off their body. Most battles in Duke Nukem Forever are repetitive. I remember many fights against a nasty monster in Duke Nukem 3D where I frantically pulled out all the stops, burning through Devastator ammo, then Rockets, then using the Chaingun, finally plugging it with pistol rounds until it was dead. (See Halo, Gears of War, and too many others to count.) Get hit, your screen goes red, and you need to take cover for it to recharge. In most modern shooters, health is regenerative. Health and ammo were regularly hard to come by. In a 90s shooter, you lived by your wits and your reflexes. To me, the most iconic feature of Duke Nukem 3D is the creative weapon selection: instead of just the standard pistol/shotgun/machine gun/grenades/rocket launcher, the grenades are remote activated pipe bombs, one has access to laser tripwires to lay traps for enemies, and there’s the ridiculous shrink ray and freeze rays, and the absurdly powerful Devastator. Secrets are tantalizingly hidden everywhere.
Duke nukem forever board art movie#
The levels in Duke Nukem often depict, very clearly, real life locations, such as movie theaters, adult video stores, a burger joint, a supermarket, but retain a fiendish level design that rewards searching every nook and cranny for alternate routes and power-ups. Our DOOM protagonist is largely silent, occasionally grunting. Wise cracking Duke taunts his enemies, remarks on the environment, and yes, even tips strippers. What seperates Duke Nukem 3D is both the game’s unique voice and unique polish on the FPS formula. Go around an area, collect weapons and keycards, fight bad guys, get beat up, find medkits, find the exit. Mechanically, it’s essentially the same game as DOOM (although with a more advanced engine, making 3D environments possible). Let’s talk first about what made Duke Nukem 3D a great game.

Part I, or Why Duke Nukem Forever Isn’t That Good of a Game Chances are very good that my gaming e-peen is bigger than yours. “But,” I hear you saying, “girls aren’t real gamers.”Īs of the time of writing this article, my Xbox Live Gamer Score was 38,370. The girl part qualifies me to call it out for being horribly sexist (which it is.) The gamer part qualifies me to call it out for not really being that good of a game. This qualifies me to write a review of Duke Nukem Forever. So, I was pretty impressed by any design company that has the development chops and guts to pick up Duke Nukem Forever and actually release it. By the time I first became aware of Duke Nukem Forever, it was already a joke, a game no one really expected would ever be released. Like many gamers, I fondly remember Duke Nukem 3D, blowing up aliens, exploring (and blowing up) colorful environments pulled from life, and laughing at Duke’s one-liners.
